The Name of the New Game
Hello everyone! I’m thrilled to finally announce the name of my upcoming game…
Let me assure you, the word “Plus” does not mean there's a subscription service attached to it. It simply represents the incredible new features, enhancements, and content that we've been working on for the past few months and months to come.
The Team Behind the Game
This game is by far the biggest and most ambitious project I’ve ever created in my life. I want to give a huge thank you to everyone who supported me by buying the last game. It's because of your support that I have been able to bring on a team of three incredibly talented people to work on this new game. I now have a concept artist, animator, and music composer. They are the most talented people I know, and I’m so grateful to have them on board.
Get Ready for the Most Epic Soundtrack Ever
Speaking of music, I recently received a preview of the theme music, and let me tell you, I literally jumped up and down in excitement! Petteri Sainio, who scored the previous game and Fun with Ragdolls 5, is doing an absolutely incredible job on this upcoming game. You have no idea what you're in for because with the incredible work he's doing, it’s going to be a blockbuster-level musical experience!
Take a listen to some of his music if you haven’t heard it already.
The Fun with Ragdolls World Expands with a New Story
But that's not all! One of the biggest additions to this new game is the story mode. I’ll be expanding on the story of the Fun with Ragdolls world, following Dummy Danny and his adventures. In fact, the script for the story was originally written three years ago (in 2020) for a movie. While I consider myself a filmmaker at heart, I came to the conclusion that the story would be best adapted as a playable experience in this new game.
Fun with Ragdolls Plus and Beyond
In terms of actual game development, I’m building all the systems to be extendable, reusable, and efficient! This game is a stepping stone for future projects because it will allow me to reuse the majority of the code. The utilities namespace is huge! By creating reusable systems, I'm setting the foundation for an ecosystem that will continue to evolve and expand.
Additionally, I would like to share these systems and tools through GitHub to help other game developers using the Unity game engine to speed up their workflow. However, I want to ensure that these systems are polished and well-documented before making them publicly available. This would more than likely be post-launch since it will have been battle-tested with my own game.
Stay Tuned for More Exciting Updates
Thank you for your amazing support during the development of Fun with Ragdolls Plus. Be sure to bookmark jadonbarnes.com and follow me on Twitter @RagdollGuy, for updates and behind-the-scenes of the game's development. I appreciate your patience and understanding as we work tirelessly to make Fun with Ragdolls Plus the absolute best it can be.